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Mission Impossible Game

Main Menu
Ability To Play Regular Or Custom Levels
Level One
Instructions
Setting
Custom Level Arranged In Number of Plays, Rating, And Minimum Death
Example Of A Harder Level
User Can Build Level Of Their Own
A Helpful Remainder

General Information

he first touch of JavaFx, and found it fascinating. The game is a copied version of "The World's Hardest Game," yet I added level builder so that people can make harder and harder levels. The approach using JavaFx is really a new thing for me, although it is a part of Java, it does introduce a brand new language that involved a lot more different syntaxes.

The game is fairly polished and looks indeed very appealing, as the color scheme and the design are using the oringinal version as a reference. Yet my code is completely original and runs pretty smoothly. Nevertheless, there is a huge problem that I yet now able to fix. The problem with JavaFx is that it is not entirely designed for making games, and therefore I do not know how to release the memory and collect the garbage. In the current version of the program, I load a new level every single time, and as the player progress through a lot more of other levels, it might get indeed laggy. If anyone has any ideas of how to destroy objects and release memory in JavaFx, please let me know.

Download

Version Name Link About
1.0 Mission Impossible Jar Need to have Java Installed
1.0 Mission Impossible Exe An Exe Version Of The Game
1.0 Mission Impossible Jar (GitHub) Need to have Java Installed
1.0 Mission Impossible Exe (GitHub) An Exe Version Of The Game